Tag Archives: shading

Nvidia Iray Foodscape

Hey everyone! We have finished out foodscape project using nvidia’s Iray and 0x1’s plugin for Maya. You can check out my in-depth, in-detail breakdown over at Hinge DIgital’s website here: http://hingedigital.com/hingeblog/hinge-teams-with-nvidia-and-0x1-to-create-foodscape/ Here is the finished video of it: NVIDIA Iray … Continue reading

© 2013 Jonathan Beals. All rights reserved.

NW Natural Breakdown

Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading

© 2013 Jonathan Beals. All rights reserved.

Untitled Paper Dancer project

Below is an impromptu render for an in house project. This is our first project that is being rendered completely in Arnold. I figured it would be nice to get an up close render of the ole gal and see … Continue reading

Nw Natural little leaks eggs

Here is the latest spot that I did look dev and lighting on. We had a little over a month from start to finish. I was responsible for gathering all of the lighting info, hdr’s, hdr stitching, projecting, previs, environment … Continue reading

© 2013 Jonathan Beals. All rights reserved.

My New Reel!!

I have finally completed my first shiny new reel since 2009! Go Check it out and tell your friends! Jonathan Beals Demo Reel 2013 from Jonathan Beals on Vimeo.

© 2013 Jonathan Beals. All rights reserved.

CG smart car

  Here is one of my latest works I worked on for Hinge. This project was solely an in house project. The object of it was to stretch our skills and prove we can do realistic cars. I think it … Continue reading