Hello fellow blog readers. This is to inform you that I have officially left Hinge Digital and started working as a 3D Lead at Nike designing shoes, apparel, and accessories. This campus is incredible! I will be doing everything-modeling, sculpting, … Continue reading
This is a little test that I had worked on for the Valspar Chameleon. What a cute little guy! Everything is CG and was rendered in Maya using Arnold. This was the first scene that I rendered in Arnold. No … Continue reading
Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading
Here is the latest spot that I did look dev and lighting on. We had a little over a month from start to finish. I was responsible for gathering all of the lighting info, hdr’s, hdr stitching, projecting, previs, environment … Continue reading
Finally! (Hopefully) An enlightening behind the scenes process of the Carbon Knight spot. For this project I used Maya and Mental Ray to render. I mulled about doing this in V-Ray or Arnold, but due to time constraints and flexibility, … Continue reading
I have finally completed my first shiny new reel since 2009! Go Check it out and tell your friends! Jonathan Beals Demo Reel 2013 from Jonathan Beals on Vimeo.
Here is one of my latest works I worked on for Hinge. This project was solely an in house project. The object of it was to stretch our skills and prove we can do realistic cars. I think it … Continue reading
Here are some of the prints I lit and shaded for the Carrington College campaign in all of their hi rez goodness! Enjoy! Here are the links to a couple of the videos: Carrington College Squirrel from Hinge … Continue reading