Tag Archives: breakdown

Nvidia Iray Foodscape

Hey everyone! We have finished out foodscape project using nvidia’s Iray and 0x1’s plugin for Maya. You can check out my in-depth, in-detail breakdown over at Hinge DIgital’s website here: http://hingedigital.com/hingeblog/hinge-teams-with-nvidia-and-0x1-to-create-foodscape/ Here is the finished video of it: NVIDIA Iray … Continue reading

© 2013 Jonathan Beals. All rights reserved.

NW Natural Breakdown

Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading

© 2013 Jonathan Beals. All rights reserved.

Carbon Knight Write Up

Finally! (Hopefully) An enlightening behind the scenes process of the Carbon Knight spot. For this project I used Maya and Mental Ray to render. I mulled about doing this in V-Ray or Arnold, but due to time constraints and flexibility, … Continue reading