CG smart car

© 2013 Jonathan Beals. All rights reserved.

  Here is one of my latest works I worked on for Hinge. This project was solely an in house project. The object of it was to stretch our skills and prove we can do realistic cars. I think it … Continue reading

Carrington Prints

© 2012 Jonathan Beals. All rights reserved.

Here are some of the prints I lit and shaded for the Carrington College campaign in all of their hi rez goodness! Enjoy!     Here are the links to a couple of the videos: Carrington College Squirrel from Hinge … Continue reading

Minute Maid Test

© 2012 Jonathan Beals. All rights reserved.

Little test I worked on a while ago to sharpen my skills in rendering SSS. Rendered in Mental Ray 2012. The liquid in the bottle was physical SSS, the orange was fast skin. Minute Maid Test from Jonathan Beals on … Continue reading

Cox Digital

© 2012 Jonathan Beals. All rights reserved.

Hinge Digital was able to do a couple of commercial for Cox. I have to say, this was one of my most favorite commercials to be a part of it. It was a lot of fun, and the characters have … Continue reading

Microsoft Product Prints

© 2012 Jonathan Beals. All rights reserved.

Here are some product renders I did for Microsft earlier this year with my company. I was responsible for the lighting, shading, rendering, and some compositing.    

Brightwood mouse

© 2012 Jonathan Beals. All rights reserved.

              This is a screen grab from a recent independent film I got to work on. I did all of the look dev, shading, lighting, rendering, and a lot of texture work. Click on … Continue reading

Porsche Emblem

© 2011 Jonathan Beals. All rights reserved.

  This is one shot of a spot that my company did as an internal project to display our abilities in other areas other than character work. I modeled, lit, textured, shaded, rendered, and composited this shot. This shot was … Continue reading

Nike Lunarglide

© 2011 Jonathan Beals. All rights reserved.

Untitled from Jonathan Beals on Vimeo.   This was my first project for Hinge Digital. My task was to texture, shade, light, and render a photo realistic shoe in one week using Maya and Mental Ray. I had just come … Continue reading