Hello fellow blog readers. This is to inform you that I have officially left Hinge Digital and started working as a 3D Lead at Nike designing shoes, apparel, and accessories. This campus is incredible! I will be doing everything-modeling, sculpting, … Continue reading
Author Archives: Jonathan Beals
Hey guys, I am finally posting the breakdown video I did while at Hinge using the IrayForMaya plugin on the Foodscape project. This was rendered using Iray in Maya.
Hey everyone! We have finished out foodscape project using nvidia’s Iray and 0x1’s plugin for Maya. You can check out my in-depth, in-detail breakdown over at Hinge DIgital’s website here: http://hingedigital.com/hingeblog/hinge-teams-with-nvidia-and-0x1-to-create-foodscape/ Here is the finished video of it: NVIDIA Iray … Continue reading
Hinge Digital’s latest Spot. Amazing working, Andrew Nawrot! Jamba Juice “A Universe of Possibilities” from Hinge Digital on Vimeo.
Looks like the issue is finally out and my Architectural piece made the cut! Here is the page that had my render. I will definitely need to be getting me a physical copy of this one.. Just look at that … Continue reading
This is a little test that I had worked on for the Valspar Chameleon. What a cute little guy! Everything is CG and was rendered in Maya using Arnold. This was the first scene that I rendered in Arnold. No … Continue reading
Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading
Good news everyone! I have been given the great honor of being awarded 3D Total’s Excellence Award for my Architectural Visualization of the Foo House. The render will be on their site with some of the best work on the … Continue reading
The first image is a comparison between the photo and my render. It’s not hard to figure out which is which side by side, but independently, it holds … Continue reading
Below is an impromptu render for an in house project. This is our first project that is being rendered completely in Arnold. I figured it would be nice to get an up close render of the ole gal and see … Continue reading
Here is the latest spot that I did look dev and lighting on. We had a little over a month from start to finish. I was responsible for gathering all of the lighting info, hdr’s, hdr stitching, projecting, previs, environment … Continue reading
Finally! (Hopefully) An enlightening behind the scenes process of the Carbon Knight spot. For this project I used Maya and Mental Ray to render. I mulled about doing this in V-Ray or Arnold, but due to time constraints and flexibility, … Continue reading