Hey guys, I am finally posting the breakdown video I did while at Hinge using the IrayForMaya plugin on the Foodscape project. This was rendered using Iray in Maya.
Hey everyone! We have finished out foodscape project using nvidia’s Iray and 0x1’s plugin for Maya. You can check out my in-depth, in-detail breakdown over at Hinge DIgital’s website here: http://hingedigital.com/hingeblog/hinge-teams-with-nvidia-and-0x1-to-create-foodscape/ Here is the finished video of it: NVIDIA Iray … Continue reading
Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading
Here is the latest spot that I did look dev and lighting on. We had a little over a month from start to finish. I was responsible for gathering all of the lighting info, hdr’s, hdr stitching, projecting, previs, environment … Continue reading
Finally! (Hopefully) An enlightening behind the scenes process of the Carbon Knight spot. For this project I used Maya and Mental Ray to render. I mulled about doing this in V-Ray or Arnold, but due to time constraints and flexibility, … Continue reading
I have finally completed my first shiny new reel since 2009! Go Check it out and tell your friends! Jonathan Beals Demo Reel 2013 from Jonathan Beals on Vimeo.
Here is one of my latest works I worked on for Hinge. This project was solely an in house project. The object of it was to stretch our skills and prove we can do realistic cars. I think it … Continue reading
Here are some of the prints I lit and shaded for the Carrington College campaign in all of their hi rez goodness! Enjoy! Here are the links to a couple of the videos: Carrington College Squirrel from Hinge … Continue reading