Hey guys, I am finally posting the breakdown video I did while at Hinge using the IrayForMaya plugin on the Foodscape project. This was rendered using Iray in Maya.
Tag Archives: shading
Nvidia Iray Foodscape
Hey everyone! We have finished out foodscape project using nvidia’s Iray and 0x1’s plugin for Maya. You can check out my in-depth, in-detail breakdown over at Hinge DIgital’s website here: http://hingedigital.com/hingeblog/hinge-teams-with-nvidia-and-0x1-to-create-foodscape/ Here is the finished video of it: NVIDIA Iray … Continue reading
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Valspar Chameleon
This is a little test that I had worked on for the Valspar Chameleon. What a cute little guy! Everything is CG and was rendered in Maya using Arnold. This was the first scene that I rendered in Arnold. No … Continue reading
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NW Natural Breakdown
Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading
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Untitled Paper Dancer project
Below is an impromptu render for an in house project. This is our first project that is being rendered completely in Arnold. I figured it would be nice to get an up close render of the ole gal and see … Continue reading
Nw Natural little leaks eggs
Here is the latest spot that I did look dev and lighting on. We had a little over a month from start to finish. I was responsible for gathering all of the lighting info, hdr’s, hdr stitching, projecting, previs, environment … Continue reading
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My New Reel!!
I have finally completed my first shiny new reel since 2009! Go Check it out and tell your friends! Jonathan Beals Demo Reel 2013 from Jonathan Beals on Vimeo.
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CG smart car
Here is one of my latest works I worked on for Hinge. This project was solely an in house project. The object of it was to stretch our skills and prove we can do realistic cars. I think it … Continue reading