This is a screen grab from a recent independent film I got to work on. I did all of the look dev, shading, lighting, rendering, and a lot of texture work. Click on … Continue reading
Author Archives: Jonathan Beals
Unified Sampling
As I’ve talked with many friends about aliasing/sampling issues, I’ve found that not everyone is on the same page (including my self), and unless you are an advanced user of Mental Ray, you’re not quite too sure where to begin … Continue reading
Wireframe script
This used to be in my tutorials section, but there are so many tutorials out there, I didn’t see the need to write one up again. So instead, here is a wireframe script for maya and Mental Ray. It creates … Continue reading
Porsche Emblem
This is one shot of a spot that my company did as an internal project to display our abilities in other areas other than character work. I modeled, lit, textured, shaded, rendered, and composited this shot. This shot was … Continue reading
Nike Lunarglide
Untitled from Jonathan Beals on Vimeo. This was my first project for Hinge Digital. My task was to texture, shade, light, and render a photo realistic shoe in one week using Maya and Mental Ray. I had just come … Continue reading
It’s been a while
It has been well over a year since I have posted anything, and as anyone in the industry knows, it is hard to find time to do anything outside of work. I planned on just nuking my site and blog … Continue reading
2009 Demo Reel temp
Untitled from Jonathan Beals on Vimeo.