Author Archives: Jonathan Beals

Nvidia Iray Foodscape

Hey everyone! We have finished out foodscape project using nvidia’s Iray and 0x1’s plugin for Maya. You can check out my in-depth, in-detail breakdown over at Hinge DIgital’s website here: http://hingedigital.com/hingeblog/hinge-teams-with-nvidia-and-0x1-to-create-foodscape/ Here is the finished video of it: NVIDIA Iray … Continue reading

© 2013 Jonathan Beals. All rights reserved.

NW Natural Breakdown

Here is the promised breakdown for the NW Natural Eggs as mentioned in a previous post.. The workflow for me for this project: 1.) I went on set and took tons and tons of distance measurements. I measured everything I … Continue reading

© 2013 Jonathan Beals. All rights reserved.

3D Total Excellence Award

Good news everyone! I have been given the great honor of being awarded 3D Total’s Excellence Award for my Architectural Visualization of the Foo House. The render will be on their site with some of the best work on the … Continue reading

© 2013 Jonathan Beals. All rights reserved.

Render Vs. Photo Apollo Architecture

                        The first image is a comparison between the photo and my render. It’s not hard to figure out which is which side by side, but independently, it holds … Continue reading

© 2013 Jonathan Beals. All rights reserved.

Untitled Paper Dancer project

Below is an impromptu render for an in house project. This is our first project that is being rendered completely in Arnold. I figured it would be nice to get an up close render of the ole gal and see … Continue reading

Nw Natural little leaks eggs

Here is the latest spot that I did look dev and lighting on. We had a little over a month from start to finish. I was responsible for gathering all of the lighting info, hdr’s, hdr stitching, projecting, previs, environment … Continue reading

© 2013 Jonathan Beals. All rights reserved.

Carbon Knight Write Up

Finally! (Hopefully) An enlightening behind the scenes process of the Carbon Knight spot. For this project I used Maya and Mental Ray to render. I mulled about doing this in V-Ray or Arnold, but due to time constraints and flexibility, … Continue reading