Light Setup

I have finally gotten the time to create a new lighting scene for Adidas. Finally, I can get them working linearly! Quite simple, and still in its early stages. My test subject is a scene off of http://www.mymentalray.com/. I am using 3 portal lights, along with 3 softboxes in front of them to soften the shadows. I am using 2 blackbody shaders in the lights and 1 cie_D (blackbodies have a more saturated color, while the cie_d is less saturated). Of course the lights are visible. I am also using final gather and  AO within the MIA for the cloth. Kelvin temps of the lights are 5K, 6.5K, and 5.5K and the kelvin control in the lens shader is set to 5.5K. All MIA_X mats. There will be multiple variations of this scene, including a layer that has harsher lights and shadows, different background attributes and etc.. You can see where I put my lights by looking in the chrome ball ;)

Oh and if you notice, you can see in the center of the area light is a bright point. You can see this strongly because the softbox that is in front of it, intensifies this flaw. This proves that area lights in Maya emit more from its center and not uniformly. Can’t wait for 2011 to test this out with the new physically accurate light.

Monday, April 26th, 2010 3D, Maya and Mental Ray

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